How the random number wheel picks
Set the lowest and highest numbers, both included, and press Spin. Every whole number in the range has the same chance: 1 in 10 for 1–10, 1 in 100 for 1–100, and the wheel holds up to 1,000 numbers.
A step (such as every 5th number), a list of numbers to skip and a No repeats mode for raffles and bingo shape the range without changing that rule.
How to use it
Set the range
Tap a quick range such as 1–10 or 1–100, or type your own lowest and highest numbers. Both ends are included and negative numbers work. If a field is half-typed, the wheel keeps the last range that made sense until you finish.
Add a step or numbers to skip
Both are optional. A step of 5 from 0 to 100 gives 0, 5, 10 and so on up to 100. To leave numbers out, list them separated by commas or spaces, and write a run of them as
20-25.Spin
Press Spin or click the wheel. Need a handful at once? Draw several in one go; a single draw never returns the same number twice.
Run a draw with no repeats
Switch on No repeats and each number leaves the wheel once it is drawn, joining the drawn list in order. You can put the last one back if it was a mistake, or reset the whole draw. The list survives a page reload, so a closed tab doesn’t end the game.
What people use it for
Raffles and prize draws
Hand out numbered tickets, set the wheel to the same range and switch on No repeats. Each spin draws one ticket and takes it off the wheel, so nobody wins twice, and the drawn list doubles as your record of the order. Skip any ticket numbers that were never sold.
Bingo calling
Set 1–75 or 1–90, turn on No repeats and call each number as it lands. The drawn list shows everything called so far, which makes checking a winning card quick.
Classrooms
Choose a seat number, set the next times-table question, or pick the page to read from. A step of 2 starting at 2 gives only even numbers; start at 1 for odd ones.
Games
Use 1–6 for a die, 1–20 for a twenty-sided one, or decide who goes first by giving everyone a number. For names rather than numbers, the main wheel takes any list.
Big ranges and readable labels
The wheel holds up to 1,000 numbers. With a few dozen, every slice is labeled. With hundreds, slices are too thin to print a number on each, so the wheel labels an evenly spread sample and leaves the rest blank. Every number still has its own slice and exactly the same chance, and the result appears in large type when the wheel stops.
For more than 1,000 possibilities, raise the step, or split the draw into two spins: the hundreds first, then 0–99.
Questions people ask
Are the lowest and highest numbers included?
Yes. 1–10 has ten numbers, and 1 and 10 can both come up. With a step, the range starts at the lowest number and stops at the last step that doesn’t pass the highest.
Can I use decimals?
Not directly; the wheel uses whole numbers. For tenths, spin 10–50 and divide by 10 to get 1.0 to 5.0.
Why stop at 1,000 numbers?
Past that, a single slice is narrower than a pixel on most screens and the wheel stops being something you can watch. The draw would still be sound, but a plain random number would serve you better.
What happens when every number has been drawn?
The wheel empties and tells you so. Reset the draw to put every number back, or switch off No repeats to spin the full range again without losing the drawn list.
Is a number less likely if it just came up?
No. Unless No repeats is on, every spin is independent and uses your browser’s cryptographic random number generator, so the same number can land twice in a row. Real randomness looks like that.
Maintained by Aneeb Shinwari · Last updated